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	<title>Electromagnetic Field 2024 - User contributions [en-gb]</title>
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	<updated>2026-05-19T07:32:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.emfcamp.org/2024/w/index.php?title=Null_Sector&amp;diff=1374</id>
		<title>Null Sector</title>
		<link rel="alternate" type="text/html" href="https://wiki.emfcamp.org/2024/w/index.php?title=Null_Sector&amp;diff=1374"/>
		<updated>2024-06-16T12:33:04Z</updated>

		<summary type="html">&lt;p&gt;Oliverc: Added Nullsector art install names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Null Sector is a themed area of EMF camp that comes alive in the evenings. This year the null sector had the theme of Solarpunk&lt;br /&gt;
&lt;br /&gt;
This page is intended to help you identify the exhibitors who partook in this years Null Sector.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Container&lt;br /&gt;
!Content&lt;br /&gt;
!Artist&lt;br /&gt;
!Contact Information&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|Invisible Heat Mirror&lt;br /&gt;
|Nigel Tolley&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|The Retro Reliquary&lt;br /&gt;
|Kara Langford&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ca&lt;br /&gt;
|Inside the Iconic Teletype ASR33 Printer&lt;br /&gt;
|Malcolm Clark&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cb&lt;br /&gt;
|AutoCrat the automatic buracrat&lt;br /&gt;
|Alex Bennett&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|Wavefield Synthesis&lt;br /&gt;
|Daniel Jones and Max Hunters&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|Who Killed Clippy, Puzzle Hunt&lt;br /&gt;
|DreamCather&lt;br /&gt;
|https://dreamcat.uk/&lt;br /&gt;
|-&lt;br /&gt;
|Ga&lt;br /&gt;
|Sea Angels &lt;br /&gt;
|Shan Sun&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gb&lt;br /&gt;
|Interactive site map&lt;br /&gt;
|Ben Oxley&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|A 1950s Telephone Exchange&lt;br /&gt;
|Paul Seward-Prior&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Whiteboard Techno&lt;br /&gt;
|Richard Sewell&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Cybow&lt;br /&gt;
|Paul Hayes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Shadowplay&lt;br /&gt;
|Joseph Lindley&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
In the entrance container was a light installation designed by&lt;br /&gt;
&lt;br /&gt;
Just beyond the entrance was the hex lighting grid.&lt;br /&gt;
&lt;br /&gt;
The information screens for the Polygen game were set up inside the cybar area, designed and controlled [https://twitter.com/Trikkitt Trikkit], Detailed information about this game can be found on the Polygen website, https://gen.polyb.io/&lt;/div&gt;</summary>
		<author><name>Oliverc</name></author>
	</entry>
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